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Research

How to find out what is true before you build, and how to make sure the finding survives the trip from the study to the screen.

All31Product psychology8Research4Content & AI6Design practice7SaaS strategy6
Four panels climbing like a ladder, the lowest and cheapest filled bright green as the first rung that can prove you wrongResearch

AI made prototyping faster. It also made bad ideas faster.

A prototype is supposed to reduce uncertainty. It becomes dangerous when building it increases commitment to a direction nobody has tested.2 July 2026
Two question cards: a faint one labelled an opinion, and a highlighted one labelled what they didResearch

Ask about last Tuesday, not about next quarter

Most interview guides are built from questions people cannot answer honestly. The fix is not better rapport, it is asking about things that have already happened.8 January 2026
A saturation curve flattening after a bright marker at five, showing where more participants stop finding new problemsResearch

Five users is per group, and almost nobody reads it that way

The most quoted number in UX research is a per-segment figure being used as a total. That one misreading is why teams keep shipping problems their tests could not have found.22 December 2025
Three method panels, the third filled bright green, each one holding a different questionResearch

Your team is not a sample: where dogfooding stops working

Every organisation eventually concludes that because they use the product all day, they know it works. NN/g takes that assumption apart.29 October 2025

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© 2026 Ghulam Qadir.
Senior Product Designer · Open to remote and freelance work.
Karachi (PKT, UTC+5), I overlap with European mornings and US mornings. Usually replies within one business day.
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